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This is vitally important information for gunnery because it tells you what your shells are doing when they hit the target. This breaks down the "Hit” ribbon into Penetration, Overpenetration, Bounce and Shatter. Show Both Main Battery and TT loading indicators is one you definitely want to have ON since it saves you having to switch between guns and torpedoes to check on reload progress.ĭetailed Ribbons is another one to switch ON.
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Not essential, but a handy quick reference and I tend to have it on most of the time. I’m used to a fixed map so I leave it off.ĭisplay team lineups puts a team list in the top corners – friendlies on the left, enemies on the right - showing who’s sunk, who’s still in the fight, what kind of ship they’re driving (you’ll get good at recognising silhouettes) and how many kills they’ve racked up during the game. Turn it on and your ship becomes the fixed point with the map (and everything on it) rotating around you. When off, the map is fixed and your ship icon rotates as you turn. Rotate minimap does exactly what it says on the tin. Personally I prefer to have this on, since you can’t accidentally deselect a bomber group while trying to order an attack run. Personal taste and since carriers don’t start until Tier 4, not an immediate decision. When on, you have a more Starcraft style with the right mouse button giving orders instead. When off, it’s in Command and Conquer style – left click gives orders, left click and drag selects plane groups. Then there are a few other switches worth taking a look at:Īlternative mouse controls – this only applies to carriers. Besides, there are times when running aground is the alternative to running into torpedoes or heavy gunfire…and executing a tactical beaching doesn’t damage the ship. It's handy when you're learning the game, but eventually I just found it to be a nuisance. It’s exactly what it sounds like, automatically adjusting the helm if the game thinks you’re about to run into terrain. The collision avoidance system is something is something I normally switch off, but you might want it on for your first few games. This is the equivalent of putting a brick on the Alt key and the game will always display the extra information – player names, health pools and what ship they’re driving as well as range and shell time of flight to your current aiming point – as a result. There are a couple of things here that we want to tweak.įirstly, we’re going to switch the Alternative interface mode to Full. Push Escape (or click the cog in the top left corner of the port screen) to bring up the main menu, then click – surprise – Settings. We’re going to start in the Settings menu. A (reasonably) quick look at some of the more useful settings that the game doesn't draw much attention to.